Forum: Poser - OFFICIAL


Subject: Any Idea's what's being fixed for P8 SR1?

LostinSpaceman opened this issue on Sep 04, 2009 · 101 posts


dml2000 posted Fri, 04 September 2009 at 9:55 PM

I have been yacking with a Smith Micro Rep for several days now.. in all our conversation there is no mention of a SR-1 just down the road.

My problems are many.. 

Delay in the loading of textures..  the image comes in and 15-20 seconds later the textures load.
**After rendering, Poser will declaire a texture it just rendered flawlessly is not a bad file.
**Complex renders with more than 2 DAZ series 4 characters will render a single time and then P-8 says it has run **out of memory.
**
The Smith Micro people have stated they have tried to match a complex PZ-3 scene in pre render mode totaling some 416MB by using some cinema CD images a high poly vehicle and three casual Alyson and Ryans totalling 1.5 MB in size  to my **3 Fully colothed DAZ meshes ** with all the ++ morphs and skin textures totaling some **218 MB.
**
They say they have no memory issue suing a Pentium dual core CPU with Xp pro and 1 GB ram..

From what I am getting out of all this is that Smith Micro expects us to just use the G-2 figures in our renders..  I mean Jessie was OK , Sydney with a few morphs from other vendors was OK,   but **Alyson just plain out sucks

I really belive that Smith Micro Never even tested High poly Meshes Like M-4 and V-4 and mulitples there of in any test rendering they did.. 
**
I mean  what would it cost them to invest in a few DAZ meshes, their morph packages, a few textures, + a couple hair props and some casual clothing and really put P-8 through it's paces and see how many V-4 and M-4 it takes to make Poser 8 crash or run out of memory.

The techs had me perform an MSCONFIG and turn off several MS files and others to run P-8 as cleanly as I could. Guess what? I still ran out of memory..

And now Im doing a System restore to a date before the MSCONFIG  cuz my machine acts up from time to time 

I am not a happy P-8 camper as of this moment and so far the only thing I can see an improvement on is a slight faster rendering time.

I do hope the SRI comes PDQ cuz I'm behind on some of my rendering deadlines deadlines
**
dml2000**