Forum: Poser - OFFICIAL


Subject: I love P8 Indirect Light..... but, no more.

aeilkema opened this issue on Sep 05, 2009 · 142 posts


JenX posted Sat, 05 September 2009 at 12:10 PM

Quote - Yes, Bagginsbill.

And that's exactly the same tricks I'm using myself for years to get the most out of the low-end machines I owned so far.
Because EFFICIENCY is also a quality feature.

I'd be happy to pay 100$ a piece for an environment setting for Poser, baked on shaders or not, as long as the results look as realistic as those game screenshots and the whole shebang would render in less than 5 min.

It's the results that count, and I bet that 99% of the average Poser users would be a lot more happy with the realism of a "game optimized" scene like those above instead of having to wait for hours to get "accurate" highlights on an otherwise anatomically completely inaccurate Vicky.

Then all it takes is to learn how they do it.  

Some of the top vendors here and at DAZ have some experience in the game design world.  I know that one (LukeA here) has written books on texturing for games (we don't sell them here, but they ARE at Amazon, search for Luke Ahearn).  Looking for information isn't as hard as you think, it's just that you have to make an effort.  

And, again, you're comparing hundreds of man-hours against point-and-click effort.  Apples and Steak comparison, man.  Not even the same ballpark.  If you want good results, it's going to take you time.  It took the game designers a lot of time to get the game to where it is, why are you expecting the same with no effort?

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