aeilkema opened this issue on Sep 05, 2009 ยท 142 posts
JoePublic posted Sat, 05 September 2009 at 3:17 PM
"The reason it doesn't look like a plastic mannequin is ENTIRELY because of the shaders - my VSS shaders. Your assertion is ridiculous."
The only reason Antonia looks "realistic" is because she is "sculpted" realistic.
Antonia has a fantastic rig and very realistic sculpt, unlike V4.
A real woman will still look like a real woman even if you take a picture of her at night under a street lantern with a cell phone cam.
A Barbie doll will still look like a Barbie doll even if you take a photograph of it using high end studio equipment.
Sorry Bagginsbill, but your shaders are not as important as you think they might be.
They might add the last 5%, but the major factor wether a mesh appears to be realistic or not is the sculpting.