LostinSpaceman opened this issue on Sep 04, 2009 · 101 posts
gtrdon posted Sun, 06 September 2009 at 4:25 PM
BB-
"I just added 10 V4's to the 10 M4's, fully loaded with Morphs ++, as well as wearing 10 pairs of shorts, also with Morphs ++ in them. So 30 figures total. Oh, and they had gigantic 4K by 4K textures on them. Looking at Task Manager, I had 20 MB of memory left out of the 2 GB. Poser then crashed when I tried to render."
Wow thats alot.
However, I am no expert at this so correct me if I am wrong...
You essentially are using only 2 geometry for M4 an 2 for V4s only and 2 sets of textures for all figures so. So I would assume that unless Poser would only set aside memory for data that
was common to all figures. If you used different textures and different characters then that number of characters that could loaded would be significantly lower.
I am not trying to be contrite; but I am interested in finding out if this is true