Forum: Poser - OFFICIAL


Subject: Any Idea's what's being fixed for P8 SR1?

LostinSpaceman opened this issue on Sep 04, 2009 · 101 posts


dml2000 posted Mon, 07 September 2009 at 8:14 AM

Lost in spaceman

Yeah the Shadows   I know they are missing and I must still postwork them in.
I just wanted to display something to show just how complex this redner was.
This is whats making P-8 run out of memory

 I Had just finished postworking the explosion's refection in the windows. and giving the alleyway a red tint..  then I noticed that how could the back of my guy in the forground be tinted red when it's facing away from the blast.. so I added a layer, tinted it red and opaqued the layer setting, then used an eraser tool to remove the red tint from the back of the guy in the forground.. 
 
The lightset used here was one of the few that did not make P-8 crash in midstrem.
It just runs out of memory after doing the render ... **or tells me that certain textures files it had just rendered flawlessly are now bad..  then it crashes.
**
I figured get this rendered and I can postwork shadows later on.. still lots of work to do, but the lightset I had planned on has a grouping of 8 lights and the one I could use had a grouping of 4
all shooting straight down It gave the alley enough light but no distinct shadows

Regards dml2000