Forum: Poser - OFFICIAL


Subject: Any Idea's what's being fixed for P8 SR1?

LostinSpaceman opened this issue on Sep 04, 2009 · 101 posts


dml2000 posted Mon, 07 September 2009 at 5:09 PM

I need not be seated to take contructive critism good or bad.. unlike some artist who may flip out when issued a negative comment,  My ego is quite thick..

I can understand where most of you are coming from, but this is not about prodcuing a single piece of work,  this is part of a **vast scene that will played out over several different pages..
and be viewed from several different angles. 
**
This set is just one set of many, and the fugures I use must be able to prodcue good facial features and expression and be much more appealing to the eye than a G-2 figure.These figures will play a part in about 70-90 percent of the pages I produce regardless of close up or disatnt panel shots

There is nudity in my stories, sory but I have yet to see a decent G-2  male or female that campare to Mike3/4 or V3/4..  I know one artist at Renderotica that has done wonders with G2 Jessie, but he needed a outsite vender's morphs package and textures to make her look appealing.

Furhtermore trying to get a low poly figures in clothing that resembles the stuff available to DAZ meshes is next to impossible.  Now I do use G-2 figurs as background people that may be in one panel or two,, (see the image I provided using my main M-4 character a G-2 and two low poly Loretta meshes .). but from page to page, for the duration of a 112 page illustated story
I must create a series of characters and rely on them through my story.

For the scene I supplied earlier, durring the 11-12 pages there will be 4 different M-3 or M-4  characters and a single V-4.  I do remove the meshes when necessary to conserve space,

Three panels before this scene. The guy with the Briefcase sneaks up upon a M-3 figure hiding behind the fence and take him out whith a silenced shot to the head.  **(notice the blood by the fence).  
**
** **Now we move the entire set 90 decgrees,  I do not need the dead guy so he's history and removed from the scene just like the guy that was going up the fireescape three panels earlier and hding behind a window is not needed.  Even the V-4 in the casket is not needed for the next two panels untill the bagman asks the kidnapper to show the girl .

Now I open the Van doors and inject the V-4 + casket into the scene .  Once the kidnapper shows the coffin.  the bagman hits a detonator hidden inside the handle of the briefcase and Boom...  the unseen bad guy in the window is toast.

What comes after this displayed panel is the last kidnapper being dispatched and the bagman opens the casket and the V-4  mesh is revealed.

All this action follows a sript to make rendering faster and keeps a flow in the work.

Render, export image, rotate scene, remove M-3 figure
/repose  M-4 chactares, render, export scene,
repose characters, render scene/export image/
Unhide the explosion overlay/ repose guy by the van, render, export images..  etc etc..

This works for for me or at least it did with P-7..  with P-8 the memory crashes disrupts the flow of work.. and why all this works in P-7 with SR-2 and Not P-8 is beyond me right now.

BTW thanks for the complimetn on the explosion..  but credit goes to a local vendor in the Renderosity store  see Curio's explosions .. All I did was enhance it in postwork

**Doing story line art is totally different that single pieces so I hope this helps in explaing how these things work for me. Even the Movie people use storyboards and action sequence scripting to better evsision the overall scene

Regards  dml2000
**