ziggie opened this issue on Aug 05, 2009 ยท 761 posts
bagginsbill posted Tue, 08 September 2009 at 4:05 PM
I didn't have time to look at this, yet. But just taking a quick look above, you know your wall shader is wacky, right?
You're using reflection as part of the diffuse color calculation. That's a nono.
You've got a Sphere_Map with solid white plugged into Reflection_Color. That's just going to give you a white glowing surface, except you also have Reflect_Lite_Mult turned on, which causes the Reflection_Color to be multiplied with the amount of light striking the surface there and added into the whole things. With a 50% light, that means glowing white 50%.
I'm not sure what is to be learned from this setup.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)