odf opened this issue on Oct 27, 2008 · 13964 posts
MikeJ posted Wed, 09 September 2009 at 5:16 AM
Quote -
Remeber folks, we don't want to add thousands and thousands of polys to the base mesh Start off low poly, especially with the unseen parts, and work up from there. I know everyone knows that, I'm just getting on record for saying it.
Good idea.
And I too will go on record again for saying I wasn't trying to make a new Antonia eye, but rather just experimenting, just like I said a couple pages back. ;-)