aeilkema opened this issue on Sep 05, 2009 · 142 posts
Vestmann posted Wed, 09 September 2009 at 1:19 PM
Quote - There is no normal time with GI renders. It will vary greatly depending on what content is in the scene and how it is lit, and how render settings are configured. The only safe bet is that it will always be significantly longer with Indirect Lighting/GI than without. Particularly when people don't really know what their content is - how many polygons, how it's modeled, how their lighting works (canned light sets) what materials settings are applied, or how their render settings are really set (canned render settings), there is just no way a lot of people will have the faintest idea of how long a render is going to take until they actually run it.
I accept that. Light bounces around differently based on it's surroundings. It might take a long time for people who have no understanding of IDL to understand this though.
Most of the Poser 8 threads are extremely negative and that's not good. I was very unhappy with my first render attempts in Poser 8 and after reading through some of the threads I was ready to pack it in and even considered to ask for a refund. Turns out I was just lazy. I was using a scene that was saved in PPro and the materials in my scene were all bad for IDL. After making a new scene and adjusting the shaders it rendered way faster then PPro and I´m very happy with IDL. It's easy to get caught up in the bad vibe that's floating around this forum and I think it's taking away a lot of the enjoyment people could be having with P8.