Forum: Poser - OFFICIAL


Subject: eye movement on Daz unimesh figures

spamboy opened this issue on Sep 09, 2009 ยท 9 posts


lesbentley posted Thu, 10 September 2009 at 7:06 AM

P.S.

Note that if you use the translate dials in the eyes to move them to fit a morphed face, the first time you apply a pose to the figure it is likely to reset the translations to zero. Slaving the eye translations to a valueParm (FBM) dial overcomes this problem as valueParm channels are not normally recorded in a pose file. The same applies to rotations, though sometimes it is desirable to record eye rotations in a pose file.