odf opened this issue on Oct 27, 2008 ยท 13933 posts
MikeJ posted Fri, 11 September 2009 at 4:20 PM
Quote - @ MikeJ,
The iris/cornea look very realistic in your last image.
In your previous image I thought that perhaps the iris was a bit big. I don't know if that was just a false impression, or if you changed the size, or if the eyeball is scaled down too much for the socket, but it does not look too big in your latest image. I know you designed the eye more as an experiment in it's own right, than with a view to using it with Antonia, but I am hoping that the fit issues can be resolved, and that you will post the mesh and any appropriate textures you have for it, so we can all try it out for ourselves on Antonia. Do you think the fit is just a matter of tweaking the position and scale, or does it seem to involve the shape of the eye itself?
Thanks again, Les.
I didn't change the iris size. What I did was reduce the cornea material area and allocate it to the sclera material instead, and then expand a few of the new sclera material edge loops so they're not included in the cornea bulge. I should have reduced the iris size as well, because in the picture above the outer ridge of it is completely obscured by the sclera. That's an easy fix though.
As for scale, it should fit just fine into Antonia's head, and at one point it did. But since I was using Lightwave with two separate eyes parented to the head, I had to adjust the pivot point for each eye separately, and I think I must have rotated the one at one point, with the pivot point not exactly centered.
Sure, I'll upload it so y'all can check it out, after I make a few more adjustments. It is pretty hi-res though and I have to work on bringing that down. The iris doesn't contribute much, but the sclera/cornea part has fart more polys than it needs.