Magik1 opened this issue on Sep 11, 2009 ยท 19 posts
smee440 posted Fri, 11 September 2009 at 4:39 PM
Yes LMK is correct, this whole external runtime paths issue is a real mess. I hope they can sort it out in SR1.
I have had to rename many of my external runtimes to enable P8 to pick up the textures.
As well as numbers it also has a problem with runtimes that start with the same characters.
Example:
C:GrafixContentHair will work fine but if you add another runtime called C:GrafixContentHairb it will mess up the path to the Hairb textures.
If you rename the Hairb runtime to NewHair it works fine.
Another example:
C:GrafixContentSci-Fi works
C:GrafixContentSci-FiScenery doesn't, but rename it to C:GrafixContentScifi-Scenery and it does.
Can anyone else confirm the 'similar name' path problem?