Forum: Poser - OFFICIAL


Subject: Poser Pro 2010 Feature Request Thread

Believable3D opened this issue on Aug 27, 2009 ยท 110 posts


MikeJ posted Sun, 13 September 2009 at 2:05 PM

Poser 8 has Wardrobe Wizard built into it, as part of the program. I don't know how well it works, but it seems like it must be pretty good, considering how many people use it.

You're not going to see any kind of sculpting in Poser - ever. They may improve that morph putty thing some but that will be the closest it will ever get, and even if it does get some kind of sculpting, you can bet by the time it does the technology it uses will be seriously outdated. Like, Poser 15, in 2030, might have Amorphium-quality sculpting from 1999.

The simple fact of the matter is, Smith Micro believes that the Poser users would rather buy stuff than create stuff, from morph packages to clothes to figures, even up to different applications to do everything they refuse to put into Poser.
This is why one of the two big new features in Poser 8 is a totally redone library - so people can more easily manage their "bloated runtimes" - their purchases and their downloads.
It's also why the other big new feature in Poser 8 - IDL (final gather GI) has so few options - they believe the typical Poser user isn't capable of handling more than a couple sliders.
And also why they typically heavily tout their new figures - this time around being basically two new figures which they turned into 8 somehow.

I keep hoping one of these days I'll read that it's been sold it to Autodesk. And no, I'm not kidding.

As for cameras, you can do all that in Poser already. You can parent a camera to an object, even a light, you can target anything too, with the "point at" setting. Of all the things in Poser I find to be seriously lacking when compared to other apps, the cameras aren't one of them.

Unless you want to consider the fact that the moment you target a camera at something, you immediately severely degrade its performance, especially if it's a figure with IK turned on.