Forum: Poser Technical


Subject: Poser 8 Problems with loading some character morphs into Victoria 4

ghosty12 opened this issue on Sep 13, 2009 · 11 posts


ghosty12 posted Mon, 14 September 2009 at 11:18 AM

i thank you for your advice the search is set deep and sort of got around the problem of the body morphs by going into Poser 7 and doing all the bits in there and creating a new pose for it.  But the facial pose still refuses to work in P8 even after creating a separate face pose in P7..

Here is the face .pz2 file that is giving the problems.
{
Version
{
Number 4.01
}
//------------------------------------------------------------------------------
// This file was created by 3D Universe Injection Magic
// [http://www.3duniverse.co.za]
//------------------------------------------------------------------------------

//------------------------------------------------------------------------------
// Turn off Inverse Kinematics
//------------------------------------------------------------------------------

figure
{
inkyChain LeftLeg
{
off
}
inkyChain RightLeg
{
off
}
inkyChain LeftArm
{
off
}
inkyChain RightArm
{
off
}
}

//------------------------------------------------------------------------------
// Call morph injection scripts
//------------------------------------------------------------------------------

readScript ":Runtime:Libraries:RMMorphs:RM LaraM:injPHMEyesCorneaBulge-head.pz2"
readScript ":Runtime:Libraries:RMMorphs:RM LaraM:injRM LaraHd-head.pz2"
readScript ":Runtime:Libraries:RMMorphs:RM LaraM:injRM LaraN-neck.pz2"

figure
{
defaultPick BODY
}

//------------------------------------------------------------------------------
// Call morph channel display - UNHIDE
//------------------------------------------------------------------------------

readScript ":Runtime:Libraries:RMMorphs:RM LaraM:showPHMEyesCorneaBulge-head.pz2"
readScript ":Runtime:Libraries:RMMorphs:RM LaraM:showRM LaraHd-head.pz2"
readScript ":Runtime:Libraries:RMMorphs:RM LaraM:showRM LaraN-neck.pz2"

//------------------------------------------------------------------------------
// Set Morph Target Dial Values
//------------------------------------------------------------------------------

actor neck:1
{
channels
{
targetGeom PBMCC_42
{
initValue 1.0000000
keys
{
static 0
k 0 1.0000000
}
}
}
}
actor head:1
{
channels
{
targetGeom PHMEyesCorneaBulge
{
initValue 0.2500000
keys
{
static 0
k 0 0.2500000
}
}
targetGeom PBMCC_42
{
initValue 1.0000000
keys
{
static 0
k 0 1.0000000
}
}
}
}

//------------------------------------------------------------------------------
// For details on this utility and other products by 3D Universe
// Please visit http://www.3duniverse.co.za
//------------------------------------------------------------------------------
}

The thing is that RM Jessi works fine and uses a similar setup to this one I just dont know what I am missing wiith this one.  :(
 

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AMD 7900X3D, 64 GB Corsair Vengeance DDR5 Ram, Asus Prime X670-P Wifi MB, PNY RTX 4070Ti Super 16GB, 14TB SSD's & HDD, Windows 11, Poser 9 / Pro 2012 / Pro 2014, Daz Studio 4.22.