FutureFantasyDesign opened this issue on Sep 15, 2009 · 57 posts
silverblade33 posted Tue, 15 September 2009 at 5:14 PM
Well I love a good book, but inbuilt PDF is easier because you hit F! in vue and ip pops help, type in search string, and bingo! answer :)
ok useful termms
SSS, TRANSLUCENCY
all the same thing, SSS - sub surface scattering
many real world materials let light bounce aorund inside them to an extent, like flesh, milk etc, they are not truly transparent, not totally opaque.
it's why you a person's ear is so lit up when a light is behind them, the light boucnes aorund form back to front
this means people's skins aren't as dark as they should be, almost slightly luminous
FE
Function Edtior, usually in the material editor. can also be for terrains.
MAPPING
how materials are mapped onto a 3D object
REFRACTION
transparent objects, even air, bend light slightly. so each has a refraction index,,diamond has such a huge refraction that makes i tlook so interesting
water - 1.3
glass 1.5
sapphire 1.7
diamond 2.8
:)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!