Forum: Poser - OFFICIAL


Subject: How to make a morph....

arrowhead42 opened this issue on Mar 14, 2009 · 65 posts


RobynsVeil posted Wed, 16 September 2009 at 7:33 AM

Quote - ... My workflow goes something like this:

  1. Make a copy of the blMilWom_v4b.obj geometry (that's for V4, substitute whatever figure you're using).
  2. Use UV Mapper (free tool) to remove UVs
  3. Import the un-UV'ed obj into Argile.
  4. Sculpt to my satisfaction.
  5. Export obj, open in UV Mapper and import original UV map back in. Save UV mapped geometry.
  6. Create INJ/REM poses in SyrINJ....

Couple of quick questions: when you use a copy of V4's original geometry (blMilWom_v4b.obj) do you use the whole figure? Even if all you're morphing is, say, the face?

I have been struggling with this for ages, and have never achieved the satisfaction of a successful morph. Either Poser crashes altogether, or it gives me the "wrong number of verts" error.

What I've been trying to do is export only the head and neck. The following summary kinda indicates the steps I've been taking, or a variety of those steps.

In summary, what I want to do is (besides curing the common cold, which at this point seems easier):
--Dial some morphs in Poser for V4 (morphs++ stuff - gets a fair bit done that way)
--Save out the morphed bits (like head and neck) into an obj file that I want to generate additional morphs in
--Save vertex map info (or recreate the vertex map if that works better - I have UV Mapper Pro)
--Load into the morphing tool of choice - been getting decent results in Blender
--Export back into obj file and if needed somehow either restore vertex map or regenerate it
--Bring the morphed obj into Poser as morph object
--Not have Poser crash completely or generate a "wrong number of Vertices" error

I do have Poser File Editor but for the life of me can't sort out how I'm meant to create a morph target from an obj file in that programme... thick as a brick, I am. I must have read the morph chapter over a dozen times, but the solution eludes me.

Thanks for responding to this... any response at all is welcome. Helpful ones will be most gratefully acknowledged.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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