NoelCan opened this issue on Sep 19, 2009 · 53 posts
IsaoShi posted Sun, 20 September 2009 at 4:52 AM
It's the same for me. Fastest possible rendering means slower everything else.
You have a choice... allow the render to use as much CPU as it can; or limit the resources available to it so that there is always something reserved for doing other stuff.
You could try reducing the number of threads to 3 or 2. This should reduce the CPU usage and other programs should become more responsive. I think.
Regarding the crash... how complex is your scene, and what bucket size are you using?
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)