Trollzinho opened this issue on Sep 21, 2009 · 17 posts
markschum posted Mon, 21 September 2009 at 10:32 AM
3ds max is very good for organic modelling but it does require some change in approach. Use subdivision surfaces (lightwave term) and splines to create the base shape or just straight poly modelling and push the verties around . It takes a while to learn how dense the mesh needs to be .