odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Tue, 22 September 2009 at 10:52 PM
SaintFox: I'm all for keeping the old mappings as well. I've always said there's no good reason not to have multiple UV mappings for a character, except for the small nuisance of having to copy and edit the cr2s. But it's not very hard to make things so that they behave nicely with the low-res mesh, so I'll just keep bullying people into doing that.
-- I'm not mad at you, just Westphalian.