odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Wed, 23 September 2009 at 7:07 AM
The image is a small part of the head map. The red grid shows the polygons in the low-res mesh. It's just a 2x2 grid on top of the high-res one. You make any pole a vertex of the red grid, and then continue from there in steps of 2. Very easy! Now just imagine that red grid everywhere on your template and see if all the seams lie completely on red lines.
In the bit I'm showing that's the case except on the torso/head seams. So you need to either add one row of squares to the head along that seam or subtract one. Once you correct every seam in that way, I can transfer your mapping to the low-poly version, which will then automatically take any texture made for the high-poly one.
-- I'm not mad at you, just Westphalian.