Nyghtfall opened this issue on Sep 23, 2009 · 17 posts
Nyghtfall posted Wed, 23 September 2009 at 9:36 AM
Quote - Hi Im curious but unless your project uses critical DS3 specific features, why not just complete your current project in DS 2.3x and keep all of your plugin compatibility??
Shortly after DS 3 came out, I loaded my project into it, to test some of the new features. I then saved my work under the mistaken impression that I would be able to re-load it into DS 2.3. My intent was to continue using DS 2.3 while DAZ worked on getting all of their third-party plug-ins updated for use with DS 3. Unfortunately, I got an error message telling me that the file was no longer compatible with DS 2.3 since it contained coding that only DS 3 could read.
My project has been on hold ever since, as it's impossible for me to be sure which plug-ins I may or may not need to continue building the scene.
Suffice it to say, my experience has taught me a very important lesson about the inherent disadvantage of modular program design. If third-party developers can't or won't update their plug-ins, then the core program becomes relatively useless. Hence, the reason why I'm switching to Poser.
Everything Poser can do is already built into the program. For example, I don't see myself ever using its animation tool, or motion-capture features, but it'll be nice to know it's there, should the interest arise. Compared to DAZ, that's very appealing to me.