odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Wed, 23 September 2009 at 7:48 PM Online Now!
Quote - Olaf,
I'm not real sure I understand what you mean. I think I do, but are you basically saying that in order for you to be able to transfer the high res UVs to the low res model, all the seams have to be the same?
No, that's not what I'm saying. All you would have to do is move some of the seams by just one polygon. Or in other words, you'd have to cut off one row of polygons at some places and glue that row back onto the other side of the seam. Hopefully lesbentley's post has made that a little clearer than mine. I would make the changes myself if I could, but I don't have UVLayout.
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As I said, I didn't even consider any of this ahead of time. You keep saying I have to "correct" something as if I tried something and failed to do it correctly. ;-)
Point taken. Let's say adapt then, okay?
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In any event, personally I believe the low res version should have separate UVs, mapped with the intent of using it in a program that can do subdivision surfaces. Specifically mapped for Sub-d use, that is, to avoid texture pulling and stretching when it's subdivided.
That may be the case, but it would still be a pity to have a mapping for the high-poly version that can't be used for the low-poly one when the required changes to make it work on both are so minimal. Besides, all the high-poly Antonia really is is the first sub-d stage of the original low-poly Antonia.
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Is there really a big call to use low poly figures in Poser? it seems to me the trend has been for denser meshes over the years.
Not quite. V4 is quite a bit lighter in polys than V3, for example. Some people like to make mass-scenes in Poser with lots of figures, and I'm sure they would appreciate a low-poly version that's easy to use (i.e. basically works like the high-poly one). Also, since D|S can do sub-d, the low-poly version should be useful there.
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OTOH, a low res Antonia UV mapped differently, with nothing overlapping, would be perfect for programs that can do sub-d, and the ZBrush people would dig it too.
As I said before, the high-poly Antonia is just the first sub-d step of the low-res one. Antonia was developed with sub-d in mind, and I've only subdivided her for use in Poser because Poser can't do sub-d and thus doesn't render the low-poly version correctly in closeups. If we had a mapping for the low-poly version that had been made with sub-d in mind, that would probably be ideal. Then again, I did my original mapping on the high-res mesh and then adapted it to the low-res one, and that didn't seem too bad.
Again, sorry for not mentioning any of this before. I'm sure I've explained it somewhere earlier in this thread, but of course I can't expect people to have read all 130+ pages. I guess I should start collecting the highlights of this thread on the webpage for future reference or something like that. :laugh:
-- I'm not mad at you, just Westphalian.