Forum: Complaint & Debate


Subject: DAZ's Texture Map Copyright Laws

annemarie opened this issue on Jul 18, 2001 ยท 88 posts


ronstuff posted Thu, 19 July 2001 at 4:43 PM

OK lets put all the hypothetical banter aside for a moment. Here is my real world fear. I am currently working on my first figure texture for Michael. To date I have only published clothing textures which take a few hours for each piece to make. But so far, I have probably spent between 30 and 40 hours on my body texture alone. Starting with original photographs, experimenting with wrapping, discovering the limitations of the mesh and the strange seam structure, and unpredictable alterations by the poses, painstaking blending, then re-texturing then re-blending. Trying to get leg hair to resolve realistically on a 1500x1500 template (it ain't easy I can tell you). On and on it goes - I'm sure you know. In any event, as a last resort, to aid me in positioning such things as the navel and nipples, I imported a layer with the DAZ basic texture on it. As I made my original work transparent to see the DAZ layer beneath I was shocked at how similar my work appeared... yes everything was in the same place and resembled a human male, even though I had not even looked at their texture in its flat form (unrendered) before that time. I deleted the DAZ layer after using it to make a few minor repositionings. Although I know my work to be 100% unique, I know that It probably would not pass the tests described above because it is indeed "similar" to the DAZ texture although it has lot more detail and renders entirely differently (as does the Odyssey texture). My fear is not that DAZ is being hurt by people "borrowing" parts from their base, it is that they are setting themselves in a position for claiming rights to MY work. Think about who has something to gain by all this. Welcome to the REAL world. If you think this cannot happen, just ask any freelance artist who has worked for Hallmark Cards.