Vestmann opened this issue on Sep 24, 2009 · 18 posts
Vestmann posted Thu, 24 September 2009 at 2:50 PM
Quote - A map with a blender or math node to the diffuse and or specular wet/damp is shiny and dark isn't it?)
That's the route I want to take. I´m clueless when it comes to the more advanced shader nodes but hopefully this might kick me into actually learning something ;)
I´m thinking I can draw where I want the sweat to be in Photoshop and use that as placement map for the nodes...?