Vestmann opened this issue on Sep 24, 2009 ยท 18 posts
bagginsbill posted Thu, 24 September 2009 at 4:36 PM
I used a Tile node to make the pattern of wetness, but you could draw it. Whatever you make, it needs to line up with the collar area.
The Subtract plugged into Diffuse_Value makes it darker. I used .3 to make it 30% darker. Play with that, of course.
The Subtract plugged into Highlight_Size is varying the specular highlight size - duh. The dry parts use .3. The wet parts use .3 - .25 = .05.
Needs some bump, too. I used a Weave - but you can use whatever.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)