thinkcooper opened this issue on Sep 22, 2009 ยท 178 posts
bagginsbill posted Fri, 25 September 2009 at 6:16 AM
Create an empty scene. Hide the ground.
Build this shader in the "Background" material. Load your render into the Image_Map.
Set your render dimensions to be the same as the original image, or a multiple with the same aspect ratio.
Adjust the Value_2 in the Pow node. Always use negative numbers. 0 means no change. The more negative, the more GC you get. A value of -.5454 is the same as GC 2.2.
Make sure you don't use Tone Mapping when you do this.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)