madno2 opened this issue on Sep 26, 2009 ยท 11 posts
IsaoShi posted Sat, 26 September 2009 at 5:21 AM
The Diffuse_Color channel is an input to a built-in Diffuse node which takes into account incoming light to the surface.
The Specular_Color channel is also an input to a built-in Specular node, to simulate directly reflected light.
The Alternate_Diffuse channel is a direct input, without any internal light calculations. Whatever you plug into that channel will add to the surface colour without modification. The same is true of the Alternate_Specular and Ambient_Color channels.
You would do better to plug the Blinn node into the Alternate_Specular channel, and switch off Specular_Color and/or Specular_Value. If you use the Specular_Color channel for a Blinn node, you are combining two specular nodes which work quite differently.
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