Believable3D opened this issue on Sep 25, 2009 · 99 posts
MikeJ posted Sun, 27 September 2009 at 1:10 AM
Quote - ROFL! You're too much! Thanks Deb.
I wish I did have access to a scanner like MikeJ mentioned. From what I understand about the 3D scanners is they can scan a perfect replica of something but the mesh is a scrambled mess of spiderweb triangles. Even in the big movie effect houses they have to rebuild what they scan.
It was just a theory. ;-)
Yeah, I remember Diana from "that other place" and what a disaster it was, and the high poly count of your Eva reminded me of that.
Don't get me wrong though - I think you've turned out an excellent piece of modeling there. I just don't like the default face, although as I said, it looks highly morphable.
I'm just curious why you have so many polygons in the hands and feet, in parts that won't benefit much from such a high poly count?
Of course, having that many polys could be a benefit for displacement mapping, for sure, or for morphing non-human details into those parts (such as spikes and so on) so if that was your intent, it makes sense.
I'll probably buy the figure though. I too believe in supporting the underdogs, and I'd love to do some sculpting on that mesh.