Believable3D opened this issue on Sep 25, 2009 · 99 posts
LaurieA posted Sun, 27 September 2009 at 9:19 PM
No, I don't think the feet are contributing. I honestly think that area is too long. In fact, the legs are too long, but I know what Poserites like and it's the long (rather inhuman I might add) looking legs. It's not like the artist isn't giving ppl what they want. He's given them exactly what they want...lol. He'll sell a bunch I bet, and I don't blame him or fault him for that ;o). But what I'd love to see (and am longing for) is a figure that is proportionally correct. Not to keep blowing Antonia's horn, but she's the closest that I've seen anyone come.
If I'm really going to nitpick, I think that most figures you see today have legs that are much, much too long, torsos too short and heads too small (I'm including Daz in all of this - I actually think V4 is a step backward from V3). I like my stylized figures, don't get me wrong, but when it's actually difficult to get one that doesn't equate to over 7 feet tall, then I feel like I don't have many choices ;o).
It's not like I don't know what I'm looking at: I studied figure drawing and most proportions fall between 7 to 7.5 heads high for the normal average human. Most people get the legs wrong...it seems to be the one area where folks make the most mistakes in length (Antonia included...when I set her up for my own runtime I shorten both the thigh and the calf). I don't fault anyone, it's just something I notice with modeled figures.
Laurie