Acadia opened this issue on Dec 06, 2007 · 217 posts
Acadia posted Tue, 29 September 2009 at 9:28 AM
Ok, i've managed to update the links from the original post of this thread. Unfortunately I haven't gotten to sorting out the additional updates into this list, so you will still have to look through the thread for additions. I promise that I will get it all sorted out into one coherent post at some point :)
MATERIAL ROOM BEGINNERS - START HERE:
A material tutorial for beginners
Poser Material Room: Node by Node by ynsaen
Node by Node 2 - Math Nodes by ynsaen
MATERIAL ROOM TUTORIALS AND DISCUSSIONS:
TUTORIALS FOUND AT DAZ3D AND POSER PROS:
Beautiful Skin with the P5 Skin and Translucence
Make some reflections of your figures
Raytracing in Poser5, Part Two
Naked elf bathing in the forest stream...(water tutorial)
TUTORIALS AND DISCUSSIONS FOUND AT RENDEROSITY:
Silk Stockings and Leg Shaders by Bagginsbill
** Car Paint:**
**
FUR:
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Fur New version for your Poser animals- Shader Node Poser5
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REFLECTIONS & REFRACTIONS:
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Reflection in P6
Diamonds That Look Like Diamonds in Poser 6 (Deep Discussion on Reflection and Refraction)
make shiney chrome/steel in Poser 6 Mat Room
Get Coloured Glass to Reflect on a Surface
**
CHANGING HUE & COLOURS OF HAIR ETC:
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Making Yuki's Red hair Brown with HSV node
Making Black Hair Maps Sandy Brown, or any red
Combating Black Shadows in Light Coloured Hair
More on Light Hair with Black Blotches
Making hair shiny in image-based lighting
Adjusting Material Hue & Saturation in Material Room P6
Adjusting Hue Inside Material Room
Special Colours in the Material Room
** GLOW WITHOUT LIGHTS:
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P6 Lighting without Lighting using gather node
Creating bioluminescence with P6 shader nodes
make things glow without lights - Gather node
Even More Iridescence in Poser
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MAKE WATER:
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How to make water in Poser
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NODE MASKS:
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Splitting your figures in Half. Blending 2 textures with nodes.
Decals in Poser 5,6 and 7 using nodes
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HOW DO I ATTACH?:
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How do you apply a displacement map?
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MAKE WEATHER:
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how to make SNOW
How to Make Lightening in Poser (Transmap)
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MISC:
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ghostly figure
How to make eye glasses look real
apply an image map to the Ground Plane in P7
Minitut - Dramatic light and shadows for portraits - NO NOSTRIL GLOW
old fashioned pinup or illustration shader nodes
Creating Foot Prints
Creating Tears with Displacement Maps by Neftis
Spinning A Texture
Apply Material Room Textures from Pose Library - Change an .mt5 file to a .pz2
silhouette colors on various elements
create visible lights in Poser
reducing Koz hair speculars in P6
Realism Tip - Use the Ambient_Occlusion node
Shadow Colour - Getting Blue Tinged Shadows
Faking Ambient Occlusion in Interiors for speed and better results
what color is neutral grey for bumps...?
Transparency Discussion & Example Setups
Stripes in the Material Room
making ghosts of Poser figures
stack textures
Using Tile Resources
**
COMICS AND TOONS (TRADITIONAL AND POSER RELATED):**
Digital Coloring: Flatting, by Mark Sweeny - PDF
Digital Coloring: Layer Setup by Dave McCaig and others (at Gutterzombie)
Drawing Comics in Illustrator by Brian Denham (at Illcraft)
2D Comic Art in Poser: Line Renders Using Tile Resources
2D Comic Art in Poser Part 2: Digital Inking
USE PHOTOSHOP TO INK YOUR TOON RENDERS
TUTORIALS AND DISCUSSIONS FOUND AT RDNA:
Stupid Node Tricks Vol 1 - Math Nodes
Stupid Node Tricks Vol 2 - Math Node
Stupid Node Tricks Vol 3 - Math Nodes
Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro
HDRI reflection maps in Poser 6
Aquatic Backgrounds using Depth Cue
Node Tricks - Rocky Ground Blends
P6 Node Setup for Scales
Realistic Skin
Procedural Material - Gold Fish Scales
Math Floor function at CastlePoser - RDNA Discussion
Alternate Diffuse and Specular Channels
Incredible! Realism tutorial with ApolloMax stuff by Olivier
Porcelain-like skin by bagginsbill
The Fresnel Effect - Glass, Paint, Plastic, and Metal
HDRI IBL in Poser using LDRI with Nodes by bagginsbill
Stupid Shader trick: "invisible" ground by stewer
Node Based Human Irises? by Mizrael
The beginning of a skin shader
Diffuse, Clay, Skin and Velvet nodes
Olivier's Ghost FX Tutorial by seank
Render layers!!! Ghosting FX! :) by Olivier
Dual Materials with Stencils by bagginsbill
Faking Ambient Occlusion for Interiors by bagginsbill
Make Smoke in Poser Material Room
CASTLE POSER TUTORIALS:
Math Floor Function (Castle Poser Tutorial)
**
TUTORIALS FROM OTHER SITES:**
Image Based Lighting in Poser 6
How to achieve more realistic skin textures in Poser 5
Ambient Occlusion Node Tutorial
Material Room - beyond the first step
Material Room - beyond the first step, part 2
**MATMATIC:
**
Matmatic Demo
Matmatic Demo - Mixing nodes tutorial script
Matmatic Loom
Matmatic Fur](http://www.runtimedna.com/forum/showthread.php?p=255463)
Vargas Shader by bagginsbill
Matmatic Skin for Jessi
Matmatic Jessi Algorithmic Eye Makeup
Matmatic Tiny Fibers by bagginsbill
Matmatic gurus - graph your functions fast by bagginsbill
Matmatic Star Fields for Outer Space
Matmatic car paint by bagginsbill
Matmatic - Cartesian to Polar Coordinates - Material Room
Parmatic! Automatically Parameterize your Materials
Faking Ambient Occlusion for Interiors
Faking Ambient Occlusion for Interiors
How to use Matmatic:
It's super easy to use. Unforutnately I was over thinking stuff and had trouble, hehe
1. Unzip matmatic to your Poser runtime. Not to an external one, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.
2. Matmatic comes with some scripts. There are others too. See the second page of the"Shaders & Nodes" thread for a list of relevant RDNA threads for more scripts.
After you have unzipped matmatic to your Poser runtime, open Poser.
File/Run Python Script
Browse to the Python/Matmatic folder and select the script.
Run it. That's all. You won't see anything visible except a message in the window saying something about compilation complete. That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials. It's not like Wardrobe Wizard where you have to run the script each time.
After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library.
If you want to add a button to your python scripts window in Poser, follow the instructions in this thread. Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want.
NOTE: Matmatic generates errors if you have your files are compressed. If you compress your files, uncompress them before you run Matmatic.
If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads. Open the text file because you are going to save it.
Decide on a name IE: ReptileScales and browse to your Poser/Library/Materials/Matmatic Demo folder. Create a new folder in there called "ReptileScales" Then save the text file to that folder and call it "ReptileScales.mm1.txt"
**Each mm1.txt script file has to have it's own separate folder.
**Then go into Poser and run the Matmatic Python Script to generate the shaders/materials from that script you have just save.
That's all there is too it. Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with the same name of the shrugging man icon you are replacing.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi