odf opened this issue on Oct 27, 2008 · 13933 posts
MikeJ posted Tue, 29 September 2009 at 4:54 PM
Quote -
Well, I've fixed my software, so it can do reverse sub-d again. Whenever you send me a mapping for the high-res mesh, I can hammer it onto the low-res one.
Olaf,
Okay, you lost me now.
I thought the idea was to map the low poly version and transfer it to the high poly version? If I do another mapping for the high res version, wouldn't that create the same situation that caused me to go mapping the low res version? That is, seams not lining up, or being off due to the way it was subdivided.
So I'm confused now...
Okay, I'll have a look at the foot stuff.
You know, the reason I named them that in the UV templates was because when I was saving out those templates, I couldn't for the life of me remember what the actual surface names were called and figured I'd rename them later, but I forgot. ;-)
I still can't remember for some reason and had to look it up - "toe cap" and "invisible".