odf opened this issue on Oct 27, 2008 · 13933 posts
MikeJ posted Tue, 29 September 2009 at 7:26 PM
Also, it's worth mentioning that LW has several ways of subdividing. You can simply subdivide all polys, smooth, or metaform - all result in every one polygon becoming four.
Then you can also put it into Sub-d, either Catmull Clark or LW's own algorithm, and freeze it into a polygon mesh. Doing either sub-d method also results in the same thing - four times the polygon count.