Sat, Nov 23, 10:42 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: Help: displaced water always changes when moving an object


Crowning ( ) posted Thu, 01 October 2009 at 3:58 PM · edited Sat, 23 November 2024 at 7:55 AM

Hello,
I hope the more experienced Vue users can help me here.

What I'd like to do:

  • create enormous waves
  • place an object so that the back of the object is inside a wave, the front comes out of that wave

What I did:

  • checked 'Displace water surface' in the 'Water Surface Options', so that I'm able to adjust the wave's height by hand.

  • moved my object partly into one wave

My problem:

  • whenever I move my object, all waves are completely re-computed and re-drawn, so my nice wave is somewhere else, and my object is either complete underwater, or not in the water anymore.

  • Rendering displaced water is VERY time consuming (even in 'Preview' mode on a 4GHz dual core machine), so even several hours of trial and error doesn't gave me an acceptable result.

Any ideas what to do?


silverblade33 ( ) posted Fri, 02 October 2009 at 12:40 PM

well unless you need a large expanse of water visible in render
hwy not use a terrain with a function to create waves, thus lower memory requirements as you can erase pieces of the terrian not visible in render which will reduce reosurces needed, and being a terrian, should be fixxed? :)

odd that the water is changing though

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


Crowning ( ) posted Sat, 03 October 2009 at 8:30 AM · edited Sat, 03 October 2009 at 8:30 AM

Quote - well unless you need a large expanse of water visible in render
hwy not use a terrain with a function to create waves, thus lower memory requirements as you can erase pieces of the terrian not visible in render which will reduce reosurces needed, and being a terrian, should be fixxed? :)

Thanks for the suggestion, that's a thing I always wanted to try anyway, so I think it's a good time for it NOW :)

Quote -
odd that the water is changing though

Found the reason: in the displacement function there's a time node (probably for animations).
Disconnect this node and the wave stays static. Easy fix.


silverblade33 ( ) posted Sat, 03 October 2009 at 2:01 PM

Ah, usually it's something simple but unexpected like that, good to know! ;)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.