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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
well unless you need a large expanse of water visible in render
hwy not use a terrain with a function to create waves, thus lower memory requirements as you can erase pieces of the terrian not visible in render which will reduce reosurces needed, and being a terrian, should be fixxed? :)
odd that the water is changing though
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Quote - well unless you need a large expanse of water visible in render
hwy not use a terrain with a function to create waves, thus lower memory requirements as you can erase pieces of the terrian not visible in render which will reduce reosurces needed, and being a terrian, should be fixxed? :)
Thanks for the suggestion, that's a thing I always wanted to try anyway, so I think it's a good time for it NOW :)
Quote -
odd that the water is changing though
Found the reason: in the displacement function there's a time node (probably for animations).
Disconnect this node and the wave stays static. Easy fix.
Ah, usually it's something simple but unexpected like that, good to know! ;)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
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Hello,
I hope the more experienced Vue users can help me here.
What I'd like to do:
What I did:
checked 'Displace water surface' in the 'Water Surface Options', so that I'm able to adjust the wave's height by hand.
moved my object partly into one wave
My problem:
whenever I move my object, all waves are completely re-computed and re-drawn, so my nice wave is somewhere else, and my object is either complete underwater, or not in the water anymore.
Rendering displaced water is VERY time consuming (even in 'Preview' mode on a 4GHz dual core machine), so even several hours of trial and error doesn't gave me an acceptable result.
Any ideas what to do?