odf opened this issue on Oct 27, 2008 · 13933 posts
MikeJ posted Sat, 03 October 2009 at 4:04 AM
Quote - I have a question.
How many blank morph channels (and corresponding body dials) should I put into Antonia's next CR2? I just checked V4, which has 100 altogether - 50 reserved for DAZ and 50 community channels, if I understand correctly. Is that a good number? Of course there would be no "PBMDC_xx", just "PBMCC_00" up to "PBMCC_99".
Oh, and the head has a few more, 140 in total, which I guess makes sense.
Too many? Too few? Just right? Mind you, there's always PMD, and besides I'm still pondering an ingenious new scheme for better injection poses. But since we have so many morphs for Antonia already, I think we need to build in some support right now for the techniques that people have traditionally been using.
Well I couldn't say, really, but I wanted to bring up again the subject of clothes.
Someone mentioned way back that Antonia's rigging would make conforming clothes very difficult, and I was wondering exactly what that means - if it's true and what can be done about it.
I'd like to model some clothes for her, but I'm wondering if there are some sort of standards that need to be followed, such as topology and poly flow, to accommodate for her rigging?
I don't know jack about rigging in Poser, but I could at least build and UV map some simple clothing items for her.
So in other words, is it worth it to start modeling some clothing, or is it true that the rigging will make that a problem?