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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: Help: displaced water always changes when moving an object


Crowning ( ) posted Thu, 01 October 2009 at 3:58 PM · edited Sat, 23 November 2024 at 10:49 AM

Hello,
I hope the more experienced Vue users can help me here.

What I'd like to do:

  • create enormous waves
  • place an object so that the back of the object is inside a wave, the front comes out of that wave

What I did:

  • checked 'Displace water surface' in the 'Water Surface Options', so that I'm able to adjust the wave's height by hand.

  • moved my object partly into one wave

My problem:

  • whenever I move my object, all waves are completely re-computed and re-drawn, so my nice wave is somewhere else, and my object is either complete underwater, or not in the water anymore.

  • Rendering displaced water is VERY time consuming (even in 'Preview' mode on a 4GHz dual core machine), so even several hours of trial and error doesn't gave me an acceptable result.

Any ideas what to do?


silverblade33 ( ) posted Fri, 02 October 2009 at 12:40 PM

well unless you need a large expanse of water visible in render
hwy not use a terrain with a function to create waves, thus lower memory requirements as you can erase pieces of the terrian not visible in render which will reduce reosurces needed, and being a terrian, should be fixxed? :)

odd that the water is changing though

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Crowning ( ) posted Sat, 03 October 2009 at 8:30 AM · edited Sat, 03 October 2009 at 8:30 AM

Quote - well unless you need a large expanse of water visible in render
hwy not use a terrain with a function to create waves, thus lower memory requirements as you can erase pieces of the terrian not visible in render which will reduce reosurces needed, and being a terrian, should be fixxed? :)

Thanks for the suggestion, that's a thing I always wanted to try anyway, so I think it's a good time for it NOW :)

Quote -
odd that the water is changing though

Found the reason: in the displacement function there's a time node (probably for animations).
Disconnect this node and the wave stays static. Easy fix.


silverblade33 ( ) posted Sat, 03 October 2009 at 2:01 PM

Ah, usually it's something simple but unexpected like that, good to know! ;)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


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