odf opened this issue on Oct 27, 2008 · 13933 posts
MikeJ posted Sat, 03 October 2009 at 4:02 PM
Well it's my understanding that that will be up to you guys, the texture makers.
Basically, I think, whichever version is preferred will become the "official" Antonia UVs.
Earlier today I sent my most recent revision to Olaf. It was mapped to the low poly version of Antonia - or rather, the special one Olaf gave me so as to facilitate SubD mapping - and he's going to do his thing on subdividing it with his program, to get the high res version from it.
So now the low res version and the high res version will both be able to use the same maps.
Other updates I made include a little better (IMO) mapping around the feet, ears, gums and teeth, and more logical placement and grouping of the UVs.
Also, the toe cap object is now lined up exactly with the corresponding polys on the feet... Or rather, the important ones, the first two rows of polys in the "invisible" surface are.
(Thanks, BB, that stocking stuff was a real good exercise in seeing how far I could stretch the limits of my temper and patience. ;-) )
Anyhow, I think it's the best version yet, and I'm pretty sure it's the final version. Although as I told Olaf, I'm not opposed to doing more editing to accommodate you texture makers, if need be, if there's a consensus, and if it makes sense. :-)
I don't want to upload an actual OBJ or CR2 file just yet, but I'm attaching a screen shot showing what's what. It's split up into different UV regions (out of the 0-1 space) in this pic, but all that changed for the final version was that I moved it all into 0-1. The UVs themselves, as well as the spacing and grouping remained the same.
When Olaf gets back to me with a link to the subdivided version I can then make texture templates for both versions and upload all that stuff - OBJs and CR2s and templates.
In the attached image, the toe caps are overlapping the feet UVs, but that's the way it's supposed to be...
I didn't want to make a separate image, but the "release" version for y'all to check out will include templates for the legs/feet only, as well as the toecaps only, and the two together, as shown above.
As BB would say, click image for full size.
And I haven't forgotten about the single, non overlapping UVS I was going to make for Low Antonia, by request, and I will be uploading a link to that shortly, probably early next week. It will most likely be about the same as this one, but all packed into the 0-1 UV space, with nothing overlapping. Ideal for ZBrush, or just for people who want to be able to use only one map for a whole figure, or even for games, if one were so inclined. Although she's probably still a little too poly-heavy for a game figure.