odf opened this issue on Oct 27, 2008 · 13933 posts
MikeJ posted Sat, 03 October 2009 at 8:00 PM
Quote - I know it's been discussed earlier.. but I don't like the fact that the lips are separated in the UV map. It'll be really really hard to make a non-lipsticked lip blend in properly this way. At least as I see it. Then again, I'm not the most professional texture maker out there.
Another thing... any chance the Eye sockets could get their own material zone so you could apply either eye liner or simply a more glossy material to that "ridge" on the lower eyelid?
Well, I personally would prefer to have the lips as part of the face, but having them separated is better for extreme detailing. Otherwise if you want to get good high detail bump, spec and reflect maps, you'd have to use 4K maps, since the lips would have such a small section of the UV map, if they were attached to the face.
Maybe, maybe not. That's one of those personal preference things I guess. I certainly can stitch them back onto the face, if that's what Olaf and the texture people want.
The way it is now is the way I've been doing it. I've asked several times what people think about that, and get mixed results.
So, I'll wait until Olaf or the texture people tell me to do it otherwise. ;-)
As for the eye sockets, that too would be up to Olaf. It certainly would be easy enough to assign a new material for the finished version, and wouldn't need any new UVs for that. Then again, anybody can do that easily enough in Poser with the grouping tool too.