odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sat, 03 October 2009 at 11:46 PM
Quote - > Quote - How many blank morph channels (and corresponding body dials) should I put into Antonia's next CR2?
That's a very hard question to answer. Whilst blank channels don't take up a lot of space, when you have many of them in each actor, it all adds up. Personally I favour a more complex system with different numbers in different actors. Say 10 in the finger joints and toes. 20 in hands and feet. 160 or more in the head. 70 in the collars and hip. 50 in all other parts.
I know this idea would cause some confusion, but I really don't see the point of having 100 channels in rPinkie3. I think that very few people are going to morph the fingers and toes, not many will morph the hands and feet. The head always gets the most attention, followed inevitably by the breasts, and as Antonia has genitals these will probably receive a fair bit of attention too.
Just my 2 cents worth.
P.S. I recommend MikeJ's mouth open morph.
I like that idea a lot, but I'm a bit worried about the confusion it might cause. Also, how would this work with existing tools for generating PBMs and FBMs? See, I don't want to create a new system based on blank morphs. I don't like them much, anyway. I'd rather provide tools to create the channels on the fly, via Python scripts or via tools that rewrite the CR2. So basically, I'd like for morph creators to be able to make injection poses using their preferred tools until I can offer something better.
-- I'm not mad at you, just Westphalian.