odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Tue, 06 October 2009 at 10:24 PM Online Now!
More specifically regarding the problem of changing UVs on the fly: a user would only ever change the UVs in order to load a new texture that uses those UVs. If the material settings and the UV switch were all done in a single file, then there wouldn't be any extra action required for the user at all.
-- I'm not mad at you, just Westphalian.