Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


SaintFox posted Thu, 08 October 2009 at 12:14 AM

As usually I am slow and picky - but meanwhile I've got an eye. I always start with the eyes as they are able to bring the character, still covered with the template, to life - what gives me a kind of push to create the lashes and the teeth and the face and so on.

First of all: This sclera was really a surprise, Mike. Not bad, just unusual for me. I saw it and said: Hey, I just have to add the old eyewhite and tweak the size!
I rendered the result and Antonia immediatly got a bad conjunctivitis!!

When I covered the sclera with some colored rings I found that the outer edge is the part that meets the iris! In fact not a bad thing, just unusual.

The only thing that bothers me (and it bothers me with almost all 3d-eyes) is that the sclera meets the iris in a most unnatural way.
When we look at a real eye the iris is not something that stucks in the eyewhite but both, iris and sclera are grown together and show a kind of milky seam where they meet.

As Antonia's  sclera slightly overlaps the iris I tried my luck with a transparency map that blends this small area into the iris. In fact this worked, only some finetuning would be necessary to the transparency, but - and this is a big but - if I use bagginsbill's settings for the sclera that we are used to (and that look pretty good) the whole sclera gets overly dark. I tried each and everything and found that adding a value over 0 into the Diffuse Value brightens up the sclera but the result is in fact a kind of "glow effect". Please wait a while until I get some samples rendered before you start to look into the thing.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



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