Forum: Poser - OFFICIAL


Subject: blending with VSS?

dasquid opened this issue on Oct 07, 2009 · 54 posts


bagginsbill posted Thu, 08 October 2009 at 10:02 PM

Hi guys. I'm sorry I didn't work more on cleaning this up and making mutiple versions. I'm having a very busy work week and I'm sick with a cold. So I don't feel up to doing my usual thorough job.

I meant to go find the source code for the shader and put the albino feature into it nice and neat. But I can't find the source. I also meant to write a tutorial on how to build this particular function in nodes, but I'm too tired. It's only like 8 additional nodes but requires a lot of explanation.

For now, I've uploaded a VSS Skin Template shader for you here.

http://sites.google.com/site/bagginsbill/free-stuff/random-shaders

In there, look for VSSAlbinoSkin.mt5 and download that. (In the future, this may go away when I make a better version. So future readers, if it's gone, read further. I'll post some kind of note later about where to get it.)

In the attached screenshot, I show the four new parameters.

If you're not using the standard V4 textures, then you may need to adjust the Albino Match color to be the most common skin color in your particular texture set.

Have a look at the cards I rendered earlier to get an idea of what Strength, Range, and Gain are doing.

If you have questions or problems, come ask. I don't mind typing a bit - I'm just not into coding at the moment.

I left it in GC mode for P7 users. This is the version without material AO. If you want AO, try using light-based.

For HSVETM, change PM:Gamma to 1.0 and PM:SSS to .3 or less.

Also, when the skin is really white, you may want to tweak the SSS color. I changed it a bit, adding a little more blue from the original VSS SSS color.

To apply this, load your existing VSS control prop. Go into the Template Skin material, and load this albino skin shader. Then save the new VSS control prop for your use later.

Don't forget to synchronize after loading it.


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