WillJ opened this issue on May 04, 2009 · 10 posts
ShawnDriscoll posted Sun, 11 October 2009 at 2:52 PM
I've been playing with Infinite Vue 7.51's bumps and found a way that works once again:
The secret is to use a low value of 0.1 for small objects around a foot or two in size. A value of 1 is for use on larger objects that could be 50ft or more in size. Bilinear interpolation should be used on bump texture maps. A "-" sign will invert the bumps.
The "-" sign was broken in some instances before.