odf opened this issue on Oct 27, 2008 ยท 13933 posts
SaintFox posted Mon, 12 October 2009 at 12:53 AM
*also I like lips not to be separated from the head skin
*I thought this as well... until I tried the new mapping out and found that the lip material is slightly larger than the shape of the lip. *This gives you the following option:
*Cover the lip material with skin (the part of the skin that covers the lip area on the head).
If you fix seams in ZBrush, Bodypaint or in another 3d application you should fix slight imperfections now and make the lip-skin match the face-skin.
Now add the lips to the skin base and match them until they are slightly smaller than the underlying skin. If desired "melt" them with the skin by erasing very small parts from the edges.
...Try them out and be happy *
Leo made me a colored layer that matches the shape (not the UVs) of the lips. If someone has use for it give me a wink and I'll upload it to the developer site.
And for your To Do list, odf (but not very urgent):
While switching from one material and bodypart to the other when working on the texture I found that the sort order is pretty puzzeling if not to say random. I am not aware if it's possible but IF: Would you give them both a kind of logical oder? You know: The bodyparts starting with the head and ending with the toes and the materials combined "per mat" (all eye-materials, all arm-materials and so on). This will make it far easier to texture the girl and most of all to avoid adding the wrong map to a material.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls