Forum: Poser - OFFICIAL


Subject: help to make animating more efficient

cortic opened this issue on Oct 12, 2009 ยท 6 posts


cortic posted Mon, 12 October 2009 at 10:45 PM

ockham - once again thanks, I'll check out Dimension3D, set range script is not exactly what I was looking for but still going to save a lot of time, reading over it, trying to understand the code :). frame jump works great, got it set up +5 +10 +20 etc in a sub to the main menu, exactly what i was after.

markschum - 'keyframe ALL' catches things I don't want to catch, when I animate I tend to do it in several passes so would like to be able to set 5 or 6 objects to keyframe on a click...

'parented item should follow its parent' .. they do, but imagine you have a staff (with morphs) parented to a cube, which is parented to a hand, the hip that's attached to the hand will not keyframe the morph on the staff which can't really follow the cube or hand.. which is why I would key the staff / cube / hip separately. in the other hand I have a sling which I don't want to key as I'm going to rotate it through the animation smoothly (just an example, but you can see why 'ALL' doesn't work for me or parenting)..

'Break Spline' .. will have to use this more, think there was a bug with this in an older version of poser, can't remember exactly what was wrong with it but it stopped me from using it..

' drop down selectors' .. I like to reach out grab something and move it, just easier than working with dials and such, so I do this when I can, using the drop down selectors only highlights something, now if I hold shift I can grab it but shift sometimes moves the parent instead of the object I was trying for..

anyway, ockham, markschum, thanks for your help, much appreciated :)