Photopium opened this issue on Oct 10, 2009 · 42 posts
jdcooke posted Fri, 16 October 2009 at 10:42 AM
Hexigon does lines? Cool.
Well, to make hair from scratch, I would first start in Poser and create a scalp and dynamic hair as normal. - don't do anything fancy, just save it into the hair room as normal. It will be used as a place holder. The resulting ".hr2' file will have object data for BOTH the scalp and the hair guides. Also it will have indentations just like a Python script and those indents have to be observed or the stuff won't work.
Next go into Hexigon, load in a scalp model and start creating hair from scratch.
When finished, save out the hair as OBJ. Use that OBJ text file as a source to "splice" your object into the Dynamic hair "place holder" you created in Poser. It should completely replace the existing Hair data in the ".hr2' file - be sure to observe the indentations - the OBJ you just output from Hexigon may not have them. - The Find&Replace function in your text editor is your friend.
Once you have a hair object in a modeling program you can do almost anything, like make Bagginsbill's spikey hair by tapering the guide hairs, or create braids, pull hair into a bun, hold it with bobby-pins, and make your favourite anime character.
the sky's the limit.
hmmmm, might have to make a tutorial.....
later all