Forum: Vue


Subject: Vue 8 first Impressions and Screens

Mazak opened this issue on Oct 13, 2009 ยท 48 posts


Mazak posted Sat, 17 October 2009 at 5:12 PM

First update is available.
God News or Bad News??

Copy Paste from Lee Randall:

Quote - Thought you would like a new update for the weekend

Vue 8 - Build 47069 EEF

Integrated mode:
Fixed a problem when Baking a procedural terrain to polygons in xStream which would not keep 3d painted information.
Fixed a possible problem of objects rendering black when "raytraced shadows" setting is on, with VRay

Standalone:
Fixed displaced meshes torn in some cases
Fixed Vue Infinite Uninstaller which could not complete on some windows OS in non english language
Fixed a possible crash when adding the Autumn White Birch to an ecosystem list of species
Fixed custom indirect lighting setting (Radiosity samples) dropping from 1024 to 256 when closing the preference tab
Fixed saving animation preview to disk
Added the possibility to re-locate the previous collections folder location, if Vue can't find them automatically
Fixed resizing of grouped objects when a point light was added to the group.
Fixed GI computation when rendering miniatures
Fixed a possible crash when Dynamic Subdivision in set to ON
Fixed a few crashes in the terrain editor (for instance, when undo is set to 1)
Fixed Color Editor glitches
Added the ability to limit allocated video memory


Known issues


Integrated mode:
Some Icons in the Vue toolbars in XSI are missing
Vue slowy updates scenes that include large meshes, when closing the atmosphere editor
"Show scene" option in xStream's Terrain Editor may not work properly in some cases
xStream sometimes duplicates the host application lights, when the Vue scene is saved from within the host application's interface

Standalone:
Global Illumination baking can be broken in some cases
possibility of wrong cloud rotation when reading back scenes from Vue versions prior 7.5
Rotoscoping is broken
Potential crash when un-referencing a class of objects
The option to turn a parametric terrain to standard, and vice versa is not available
Bad 3d painted terrain preview in the Render Scene preview
The inflate tool sometimes creates holes in the terrain geometry
Editing a Master Terrain does not update the references
OpenGL Sky preview sometimes load with a bad texture
Metaclouds do not disappear from display when hidden
Possible memory error with Mesh Dynamic Subdivision on 32-bit platform, when the Quality Boost is high (> 1.0)
Moving several keayframes at a time in the timeline is not possible
OpenGL sky preview sometimes disappears

Mazak

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