Mazak opened this issue on Oct 13, 2009 · 48 posts
silverblade33 posted Sun, 18 October 2009 at 7:55 AM
It means it has NORMAL mapping :)
normal mapping is like dispalcement mapping, but, as well as how "high" it pushes the polygon of the surfce outward, normal mapping also tells the renderer what DIRECTION to push it in
that's what games use ot make character faces usign a low polygon mesh that's then dispalced outwards in different angles to give precise detials, etc
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