odf opened this issue on Oct 27, 2008 · 13933 posts
lesbentley posted Sun, 18 October 2009 at 9:03 PM
@ odf,
Bug report on the "Antonia-116-altUVs.cr2". Selecting a handle then using "Restore Element" causes the handle to disappear. This is unavoidable with the handle for the BODY, as the master dial is in the BODY, and thus restoring that actor must reset the dial to zero. However this should not be happening with the other handles. After making an adjustment to the rBreast handle and deciding I don't like the result, I want to be able to restore it without it disappearing.
The problem seems to be with the 'initValue' and 'keys' value in the geomChan[s]. I think setting these values to "1" will cure the problem.
I would also recommend setting "static 1" in the "ShowHandles" channel. If I turn the handles off in frame 3 of an animation, I probably want them to remain off throughout the whole animation, not turn back on when I advance to the next frame. Setting "static 1" will achieve that.
Quote - I think I might have a way to split the mesh automatically.
I don't think the actual splitting would be a problem, Spawn Props in the Grouping Tool should be able to do that. The real problem is saving all the spawned obj files with appropriate names.