dasquid opened this issue on Oct 17, 2009 · 11 posts
scarlock posted Mon, 19 October 2009 at 3:22 PM
Bagginsbill, a couple of followup questions:
1) How do I setup a new template material so that it will use the existing image maps in my new shader tree? (I have read the PDF on the VSS Home Page but it wasn't clear to me). Here is the situation: I'm working with a non-human figure (a building) and I need to replace the supplied shader tree(s) with correct shader tree(s) (for gamma correction, conservation of energy, etc - all the fun things you teach us about here). I'm missing how to set up the image map(s) in my shader so it will take the specific ones from the existing shader.
Thanks in advance.