odf opened this issue on Oct 27, 2008 ยท 13933 posts
SaintFox posted Thu, 22 October 2009 at 5:21 PM
I am sorry if you guys alerady paw with your hoofs while waiting on a reply about the lip-mapping - but even I have to sleep and eat sometimes and as we have a guest tomorrow there where other things to do as well.
First: Thank you for the tips on how to avoid the toecaps showing up or causing reflections or shadows. I will definitly look into the render settings and your tip, lesbentley, may save me from many other problems I have as well!!
About the lip mapping: I am completely happy with it as it gives a texturer the option to keep lots of detail and most of all it was far easier to tweak the lips to the given shape.
And in fact the mole is not fuzzy because the lips have a higher resolution as the face. The mole looks this way and I avoid altering the original photo resources as far as even possible. You have to tweak lips, brows and such to the mesh's shape and sometimes you have to alter hue, saturation and brightness because the light differs on some photos and you have no alternative shot. But off of these necessary tweaks it is always more convincing to stay with what you have on the photos as far as possible.
I am not allowed to post copies from the used resource here but I think that this little detail doesn't hurt anyone. Here's the original mole in it's original size:
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls